
Rainbow Sword was a VR game built in Unity, where you must slay storm clouds with your 'rainbow sword' and restore light to the world. The sword was designed with the Vive controller in mind, which is why the hilt is shaped the way it is.
The cloud models were created and textured in ZBrush, and animated in Blender; the sword was created and textured in Blender.
I was responsible for the art concept, modeling, texturing, rigs and animations.
Programming was done by Michael Carney.



Thanks for looking.
